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phatkroger10

Letter & Number Import

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I only speak English, so I apologize in advance. Come on, Google Translate!!

 

Is there a .bat or automation process to import letters and numbers?

I have the template. I have the application that splits them. Importing 30 letters and 20 numbers per jersey with FshX is too many mouse clicks.

Cheers!

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10 минут назад, phatkroger10 сказал:

I only speak English, so I apologize in advance. Come on, Google Translate!!

 

Is there a .bat or automation process to import letters and numbers?

I have the template. I have the application that splits them. Importing 30 letters and 20 numbers per jersey with FshX is too many mouse clicks.

Cheers!

I packed all the letters and numbers manually 🙂 I don’t know such an installer who will install everything into a file

And as far as I know, all does it manually

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40 минут назад, Demoul сказал:

I packed all the letters and numbers manually 🙂 I don’t know such an installer who will install everything into a file

And as far as I know, all does it manually

Installer-that is, but it imports ready-made .fsh files into the game. Naturally, the num and letters themselves in PNG format need to be packaged in .fsh files manually via FshX. But themselves .fsh files do not have to be manually Packed in .viv, can and with .bat-file.

Though, about than speech and, that precisely had in view the author themes.

Edited by BergForce

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9 минут назад, BergForce сказал:

Installer-that is, but it imports ready-made .fsh files into the game. Naturally, the num and letters themselves in PNG format need to be packaged in .fsh files manually via FshX. But themselves .fsh files do not have to be manually Packed in .viv, can and with .bat-file.

Though, about than speech and, that precisely had in view the author themes.

Ну я так понял, что он имеет ввиду именно упаковку каждой буквы или цифры с помощью программы. Как бы сам файл с джерси, буквами и цифрами не надо упаковывать в dat. Для этого есть инсталлер, который это делает легко. 

 

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6 минут назад, Demoul сказал:

Ну я так понял, что он имеет ввиду именно упаковку каждой буквы или цифры с помощью программы. Как бы сам файл с джерси, буквами и цифрами не надо упаковывать в dat. Для этого есть инсталлер, который это делает легко. 

 

Я об этом и написал) Ну, как я понял, он как раз говорит, что у него есть программа, разрезающая буквы на готовые части. А вот паковать их в FSH всё равно придётся вручную, оно и понятно. Да и как это технически возможно через батник в fsh запаковать графику? Бред.

Edited by BergForce

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6 hours ago, BergForce said:

Я об этом и написал) Ну, как я понял, он как раз говорит, что у него есть программа, разрезающая буквы на готовые части. А вот паковать их в FSH всё равно придётся вручную, оно и понятно. Да и как это технически возможно через батник в fsh запаковать графику? Бред.

That is correct. I do not want to do the manual labor. I am trying to automate the process. I know how to import FSH. It is slow to import BMP into the FSH via FshX.

I am sorry for my bad linguistics. I am happy to try to explain again if it would help.

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I think there is no tool to import PNG/DDS/BMP into FSHs (I made it one by one for many many years and many many jerseys - I think about 300+ jerseys - incl. letters/numbers/helmets)

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3 часа назад, stlouis26 сказал:

I think there is no tool to import PNG/DDS/BMP into FSHs (I made it one by one for many many years and many many jerseys - I think about 300+ jerseys - incl. letters/numbers/helmets)

I was doing exactly the same. 
Each letter and number must be packed manually!
There is no such program that itself will pack letters or numbers in an fsh file.

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7 hours ago, Demoul said:

I was doing exactly the same. 
Each letter and number must be packed manually!
There is no such program that itself will pack letters or numbers in an fsh file.

 

11 hours ago, stlouis26 said:

I think there is no tool to import PNG/DDS/BMP into FSHs (I made it one by one for many many years and many many jerseys - I think about 300+ jerseys - incl. letters/numbers/helmets)

 

Understood. Maybe I'll toy with creating a macro to do it. This is the most tedious thing in the modding process, in my opinion. And godforbid you have a slight error and need to re-do an entire set...

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1 час назад, phatkroger10 сказал:

 

 

 

Understood. Maybe I'll toy with creating a macro to do it. This is the most tedious thing in the modding process, in my opinion. And godforbid you have a slight error and need to re-do an entire set...

))) Yes, this is not easy 

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Я думаю, что это вообще нереально - даже создать такой инструмент. Как это вообще возможно технически? Там совершенно другой способ работы. Это тебе не в BIG/VIV запаковывать через BAT'ник. Тут только вручную. Какой инструмент сможет импортировать файлы в сторонний софт? Это нереально.

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@BergForce there are tools to import fsh/viv into biggui (addoninstaller.bat / Toolbox at wasserlasser but never used the ToolBox), but the question was to import graphics into FSH-files

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17 hours ago, phatkroger10 said:

Understood. Maybe I'll toy with creating a macro to do it. This is the most tedious thing in the modding process, in my opinion. And godforbid you have a slight error and need to re-do an entire set...

Yeah, should be possible to write a program to perform this task automatically. 

*time to research and continue learning Python* 😄

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11 часов назад, stlouis26 сказал:

@BergForce there are tools to import fsh/viv into biggui (addoninstaller.bat / Toolbox at wasserlasser but never used the ToolBox), but the question was to import graphics into FSH-files

Про addon_installer и BHimport я как раз в курсе) Речь идёт именно о импорте графики в сами .fsh файлы, всё верно. И такого софта нет. И я не представляю его реализацию.
Об этом я и написал, вы меня неправильно поняли просто. То что сами .fsh файлы без проблем импортируются в .big/.viv - я в курсе)

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